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-
- ;---Spieler Definitionen---;
- Objekt: GADGET
-
- BLK_TOOL = 0
-
- COL_WHT = 255
- COL_RED = 249
- COL_BLK = 0
-
- ZEINR = 0
- ZEILITTLE = 1
-
- ;---Default-Werte festlegen---;
- @Nummer: 0
- Id: 0
- Blocknr: BLK_TOOL
- Gfxnr: 0
- Kind: GAD_UNUSED
- ObjFill: 0,MAXGADGET
-
- ;========================================;
- ; Hier starten richtige Definitionen ;
- ;========================================;
-
- IDHAUPT = 40001
-
- GFXTAFEL = 0
- GFXPFEIL = GFXTAFEL+1
- GFXPLUS = GFXPFEIL+4
- GFXMAIN = GFXPLUS+4
- GFXMAP = GFXMAIN+8
- GFXHAUS = GFXMAP+1
- GFXPFEIL = GFXHAUS+18
- GFXBAUMAT = GFXPFEIL+6
- GFXMENU = GFXBAUMAT+10
- GFXOVERHEAD = GFXMENU+3
- GFXPFEILV = GFXOVERHEAD+2
- GFXMENGE = GFXPFEILV+4
- GFXWARELEER = GFXMENGE+8
- GFXWARE = GFXWARELEER+4
- GFXKONT = GFXWARE+44
- GFXLEISTE = GFXKONT+18
- GFXSIED = GFXLEISTE+2
- GFXSIEDFACE = GFXSIED+9
- GFXSIEDINFR = GFXSIEDFACE+4
- GFXSIEDNAHR = GFXSIEDINFR+12
- GFXPROD = GFXSIEDNAHR+2
- GFXSHIP = GFXPROD+5
- GFXWERFT = GFXSHIP+18
- GFXMILIT = GFXWERFT+13
-
- ;================HAUPT-GADGETS==================;
-
- ;---Name der Kontorstadt---;
- @Nummer: +1
- Id: IDHAUPT+0
- Kind: GAD_GFX
- Noselflg: 1
- Gfxnr: GFXOVERHEAD
- Pos: 6, 358
- Size: 244, 30
-
- @Nummer: +1
- Id: IDHAUPT+1
- Kind: GAD_TEXTZ
- Blocknr: ZEINR
- Color: 1, 0
- Pos: 6, 358
- Size: 244, 30
- Posoffs: 122, 29
-
- ;---Mistkⁿbel---;
- @Nummer: +1
- Id: IDHAUPT+2
- Kind: GAD_GFX
- Gfxnr: GFXMILIT+8
- Pressoff: 1
- Pos: 194, 684
- Size: 44, 67
-
- ;---Ausschleu▀en---;
- @Nummer: +1
- Id: IDHAUPT+3
- Kind: GAD_GFX
- Gfxnr: GFXMILIT+10
- Pressoff: 1
- Pos: 22, 599
- Size: 58, 48
-
- ;---Truppen-Symbole---;
- @Nummer: +1
- BASE = Nummer
- Id: IDHAUPT+20
- Kind: GAD_GFX
- Gfxnr: GFXMILIT
- Pressoff: 4
- Pos: 18, 506
- Size: 56, 78
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Gfxnr: +1
- @Pos: +56, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Gfxnr: +1
- @Pos: +56, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Gfxnr: +1
- @Pos: +56, +0
-
- ;---SoldatenfΣcher Grafik (nicht wΣhlbar)---;
- @Nummer: +1
- X = 25
- Y = 404
- BASE = Nummer
- Id: IDHAUPT+30
- Kind: GAD_GFX
- Noselflg: 1
- Gfxnr: GFXWARE
- Pos: X, Y
- Size: 48, 46
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- Pos: X, Y+54
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- ;---SoldatenfΣcher Energy (nicht wΣhlbar)---;
- @Nummer: +1
- X = 67
- Y = 406
- BASE = Nummer
- Id: IDHAUPT+50
- Kind: GAD_BALKEN
- Noselflg: 1
- Slidverflg: 1
- Color: COL_RED, COL_RED
- Pos: X, Y
- Size: 4, 42
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- Pos: X, Y+54
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- ;---SoldatenfΣcher Erfahrung (nicht wΣhlbar)---;
- @Nummer: +1
- X = 23
- Y = 403
- BASE = Nummer
- Id: IDHAUPT+70
- Kind: GAD_TEXTR
- Blocknr: ZEILITTLE
- Noselflg: 1
- Color: 0, 0
- Pos: X, Y
- Posoffs: 46, 23
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- Pos: X, Y+54
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- ;---SoldatenfΣcher (wΣhlbar)---;
- @Nummer: +1
- X = 23
- Y = 403
- BASE = Nummer
- Id: IDHAUPT+90
- Kind: GAD_GFX
- Gfxnr: GFXWARELEER+2
- Basenr: BASE
- Reiheflg: 1
- Pressoff: 1
- Pos: X, Y
- Size: 48, 48
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- Pos: X, Y+54
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- ;---Waffengrafiken (nicht wΣhlbar)---;
- @Nummer: +1
- BASE = Nummer
- Id: IDHAUPT+110
- Kind: GAD_GFX
- Noselflg: 1
- Gfxnr: GFXWARE
- Pos: 22, 696
- Size: 48, 46
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- ;---Waffenmenge (nicht wΣhlbar)---;
- @Nummer: +1
- BASE = Nummer
- Id: IDHAUPT+120
- Kind: GAD_TEXTR
- Blocknr: ZEILITTLE
- Noselflg: 1
- Color: 0, 0
- Pos: 20, 695
- Posoffs: 47, 51
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- ;---Waffengadgets---;
- @Nummer: +1
- BASE = Nummer
- Id: IDHAUPT+130
- Kind: GAD_GFX
- Noselflg: 1
- Reiheflg: 1
- Basenr: BASE
- Gfxnr: GFXWARELEER+2
- Pressoff: 1
- Pos: 20, 695
- Size: 48, 48
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- @Nummer: +1
- ObjFill: BASE
- @Id: +1
- @Pos: +53, +0
-
- EndObj;